Looks like I found out the solution. I'm using the latest version of Unity (2017.3.0p3). Whenever you move an object or sub-object dragging on any location of the pivot gizmo, the gizmo will translate its center to the cursor. Vertex snapping helps a lot. With this system I can successfully align the meshes using Vertex Snap Tool ('V' button). Lets explore this idea together and use it to dive into vertex shaders in Unity 3D and some of their uses. Follow the steps below to use vertex snapping: Select the Mesh you want to manipulate and make sure the Move tool or the Transform tool is active. I've made a selection of modular walls for a game i'm working on and some of the pieces have moving parts, like doors and flaps, but the moving pieces with an armature attached don't use vertex snapping like all of the other pieces and it leaves ugly gaps in the walls. This was done for the image, to better illustrate the effect of this action. Surface snapping. Unity is the ultimate game development platform. Snap vertex to vertex (with rounded position numbers) - Drag the square over any vertex while holding Ctrl. Snap GameObject to floor/surface/vertex. Note: When a vertex is Split, the newly separated vertices will not actually move apart on their own. Unity is not 3D Modeling Tool, you are not working with Edges or Vertices in Unity. On macOS, select Unity > Shortcuts. In the top left corner select the new tool system (Move Rotate or Scale selected objects). Especially if geometry is not suitable for working with ProGrids on. Unity vertex snaps only to other objects and that, of course, makes sense, but when working in ProBuilder, it would come handy to be able to vertex snap the same object too. Drag your mouse around to snap it to the required vertex of another mesh. For example, use vertex snapping to align road sections precisely in a racing game, or to position power-up items at the vertices of a Mesh. Press and hold the V key to activate the vertex snapping mode. You can snap vertex to vertex, vertex to surface, and pivot to vertex. Hi! 9) Snap To Vertex or Collider – To snap to vertex, hold ‘V’ and then click and hold down on the desired vertex. With a check mark on vertex snap as well you should be able to place the center of the slice plane exactly on top of a vertex. The general idea of this approach is to create a fixed size grid that we want to snap each of our vertices to. With simple 'Move Tool' I have the same issue as the topic starter. Scene Navigation Orbit Drag Zoom (or use the the scroll wheel) Scene file management New scene Open scene ... Open the Shortcuts Manager from Unity’s main menu: On Windows and Linux, select Edit > Shortcuts. Go to Snap Options and mark "Use Axis Center as Start Snap Point". While dragging in the center using the Move tool, hold Shift and Control (Command on Mac) to quickly snap the GameObject to the intersection of any Collider. In order to accomplish this we can use a rounding trick I like to use. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Splits a vertex into it’s individual vertices so that they may be moved independently of one another. To snap to collider, hold Shift while dragging in the center when using the Translate tool. Select a GameObject with the Move Tool W, then hold V. Snap vertex to vertex - Drag the square over any vertex. Vertex snapping. In Unity, go to Edit -> Snap Settings, and set the Move X, Y, Z settings to a value that is divisible by your standard asset size. Vertex snap Grid snap. So, if your standard size is 1m, your MAX snap setting should be 1 meter, ideally I prefer something like .5 or .25 meters for flexibility. 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